
If you don't aim for their weak spots, experienced opponents might even turn tables completely by working on your weak components instead.

While 'Mechs eventually go down if you just aim for the center mass and just keep pumping damage, being inefficient with your damage also means your enemy will have more time to retaliate and damage you. The informative ComStar Field Library of HELPFUL Links, DFA Fan Sourcebook and Gazra's MechWarrior Lifepathing Post.įree Battletech Art assets provided by HBS, Community created Faction Banners and Custom Avatar and Insignia Thread.Being efficient with your damage is an invaluable skill in MWO. Gazra's Comprehensive Battletech Development Info Thread and Gruese's Map of the Inner Sphere 3025 ( forum thread) Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A Transcripts.

Join your fellow BATTLETECH gamers in a Tournament, IWS League, Friday Night Fights, Command Academy and BT Discord.īT resources: TRO: 3028 and UCC Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide BattleTechnology.īATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report.īATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City "BT Basics" series: Story, Combat and Merc Life. If you know the enemy and know yourself, you need not fear the result of a hundred battles ~ Sun Tzu
Battletech jagermech build upgrade#
Here is a rough screen shot along the lines of what I was thinking (includes the Aerospace Bays, Support and Blue Highlighted Upgrade in Progress) Armaments - Activate the Argo armaments, this could also be helpful in the pirate event, or in other events.Infantry - (though this is a whole new ball of yarn).Would also be nice for taking out a building. Artillery - Similar to Air Strike / Strafe, but do AoE damage.Vehicle Bay - give up to 2 friendly AI vehicles that land (you pick the Vees from your stock, the AI controls them).MASH Crew - This would give some additional bonuses for character survival chances (like the last level of Personnel & Medical), since this team would be in the Combat Zone or on the Leopard ready to assist or evac the wounded pilots.Recon/Spotter Crew - Could reduce Fog of War, or add to LOS for the scenario.Or maybe just up the secondary salvage value by +1 Salvage Crew - Give us a bonus on the salvage roll or choices, better chances on the random draw.Could even make it risky with Black Market deliveries and a chance of being caught. Or, you choose to double cross and then maybe lose Rep on that faction. Where it sets a flag when you take the mission, and once you arrive at the target system you get your Credits. Cargo shuttle could also give some events allowing for some 'delivery' missions. Level * Cargo Shuttle - Gives access to the Support sub menu.Or, if we are not there yet, maybe it can be used as a variable for Air Superiority in missions giving us some other advantage, possibly changing the composition of the enemy or applying a debuff on them. Level 2 Aero - gives us access to strafing run in game.Level 1 Aero - gives us some new events, or options in some existing events (like when the pirates try to rob you).My suggestion would be to add something like an Auxiliary Support branch: Please give us some AeroSpace Bays, I mean, they are already there, and I'm sure Dr Murad and her team could get those bays running again! This could also open up some other possibilities.Ĭould even gate these behind the Structure and Power being at level 3, and/or only allow the Support Crew items to be available once Gamma Pod is up and running - making these more end-game perks.Īlso, for the interface, it would be really nice if the Upgrade in Progress lit up a different color (maybe bluish?) Would love to see some additional elements added to the Argo to reflect some of the other aspects of the BT game.
