


The stick internals are easy to access, but Mad Catz warns that the product warranty goes poof as soon as you take an Allen wrench to the case, so make sure that you know what you're doing before you start modding. Mad Catz has not only utilized the exact same Sanwa joystick and button hardware used in Street Fighter IV arcade machines, but it has also recognized that you may want to modify the stick even further. This official Street Fighter IV joystick is the closest you can get to the arcade experience without importing a Japanese cabinet and setting it up in your living room. Mad Catz Street Fighter IV Fight Stick Tournament Edition (1) (2) (3) (4) (5) (6) Mad Catz Street Fighter IV FightStick Tournament Edition Price: $149.99 Platform(s): PlayStation 3, Xbox 360 Rating: We also pulled out our Hori Fighting Stick EX2 to see how the now-classic controller compares to the new sticks.
#STREET FIGHTER 4 ARCADESTICK PRO#
We got our hands on the Hori Real Arcade Pro EX and the two Mad Catz FightSticks for some Street Fighter IV testing.
#STREET FIGHTER 4 ARCADESTICK UPGRADE#
Japanese manufacturer Hori has brought its popular Real Arcade Pro joystick line to the PS3 and Xbox 360, and longtime peripheral manufacturer Mad Catz has entered the market with two Street Fighter IV FightSticks that have the potential to upgrade how gamers view the Mad Catz brand. The good news for fighting game fans is that peripheral manufacturers have prepared new premium console arcade sticks to coincide with the launch of Street Fighter IV on the consoles. The Sixaxis/Dual Shock 3 has a recessed D pad that doesn't offer enough surface area for the thumb, and the Xbox 360 controller's D pad performance is so poor that the Internet explodes whenever rumors about an improved D pad surface. Analog sticks have too much play to pull off moves effectively, and the directional pads on the Xbox 360 and PS3 controllers have their own issues that make them less than ideal for the quarter-, half-, and full-circle moves in the complete street fighter's repertoire. The first-party gamepads have enough inputs to map to the game's controls, but the physical interface and button layouts don't translate perfectly. Street Fighter's one-joystick, six-button legacy control scheme comes from its arcade cabinet roots, but the home consoles have evolved with the gamepad. By clicking 'enter', you agree to GameSpot'sįighting games are one of the few game genres that aren't perfectly suited for play on the default Xbox 360 and PlayStation 3 controllers.
